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Auto-stereography and virtual reality
Contents
Auto-stereography and virtual reality
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6 Article(s)
Wearable optical see-through head-mounted display capable of adjusting virtual image depth
Chen Xu, Dewen Cheng, Haichao Peng, Weitao Song, and Yongtian Wang
Accommodation and convergence play critical roles in the natural process of depth perception, and the field of natural three-dimensional (3D) perception in stereo displays has been extensively explored. However, no prototypes of these natural 3D displays are suitable for wear due to the system size and weight. In addition, few of the researches have involved subjects with ametropia. We propose and develop an optical see-through head-mounted display (HMD) capable of diopter adjustment of both the virtual image and the real world scene. The prototype demonstrates a diagonal field of view (FOV) of 42o and an exit pupil diameter of 9 mm, and a diopter adjustment range of -5.5D to 0D. Depth adjustment of virtual image is demonstrated with experiments, the results show the HMD can be further used to investigate the accommodation and convergence cues in depth perception in AR environment, particularly for users with different degree of the ametropia.
Accommodation and convergence play critical roles in the natural process of depth perception, and the field of natural three-dimensional (3D) perception in stereo displays has been extensively explored. However, no prototypes of these natural 3D displays are suitable for wear due to the system size and weight. In addition, few of the researches have involved subjects with ametropia. We propose and develop an optical see-through head-mounted display (HMD) capable of diopter adjustment of both the virtual image and the real world scene. The prototype demonstrates a diagonal field of view (FOV) of 42o and an exit pupil diameter of 9 mm, and a diopter adjustment range of -5.5D to 0D. Depth adjustment of virtual image is demonstrated with experiments, the results show the HMD can be further used to investigate the accommodation and convergence cues in depth perception in AR environment, particularly for users with different degree of the ametropia.
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Chinese Optics Letters
Publication Date: May. 30, 2014
Vol. 12, Issue 6, 060011 (2014)
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Light field head-mounted display with correct focus cue using micro structure array
Weitao Song, Yongtian Wang, Dewen Cheng, and Yue Liu
A new type of light field display is proposed using a head-mounted display (HMD) and a micro structure array (MSA, lens array or pinhole array). Each rendering point emits abundant rays from different directions into the viewer’s pupil, and at one time the dense light field is generated inside the exit pupil of the HMD through the eyepiece. Therefore, the proposed method not only solves the problem of accommodation and convergence conflict in a traditional HMD, but also drastically reduces the huge data in real three-dimensional (3D) display. To demonstrate the proposed method, a prototype is developed, which is capable of giving the observer a real perception of depth.
A new type of light field display is proposed using a head-mounted display (HMD) and a micro structure array (MSA, lens array or pinhole array). Each rendering point emits abundant rays from different directions into the viewer’s pupil, and at one time the dense light field is generated inside the exit pupil of the HMD through the eyepiece. Therefore, the proposed method not only solves the problem of accommodation and convergence conflict in a traditional HMD, but also drastically reduces the huge data in real three-dimensional (3D) display. To demonstrate the proposed method, a prototype is developed, which is capable of giving the observer a real perception of depth.
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Chinese Optics Letters
Publication Date: May. 30, 2014
Vol. 12, Issue 6, 060010 (2014)
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Multi-projector-type immersive light field display
Qing Zhong, Beishi Chen, Haifeng Li, Xu Liu, Jun Xia, Baoping Wang, and Haisong Xu
A light field three-dimensional (3D) display with multi-projectors and a concave screen is proposed. The system sets the viewing area at the center of the concave screen, making viewers enter the center of the system to watch 3D scene around them. The surrounded 3D scene provides viewers a feast of enhanced immersive experience. The light field principle, rendering algorithm, selection of viewing area and experimental results are discussed in the letter, showing the potential of being an all-around-type immersive 3D display by employing more projectors.
A light field three-dimensional (3D) display with multi-projectors and a concave screen is proposed. The system sets the viewing area at the center of the concave screen, making viewers enter the center of the system to watch 3D scene around them. The surrounded 3D scene provides viewers a feast of enhanced immersive experience. The light field principle, rendering algorithm, selection of viewing area and experimental results are discussed in the letter, showing the potential of being an all-around-type immersive 3D display by employing more projectors.
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Chinese Optics Letters
Publication Date: May. 28, 2014
Vol. 12, Issue 6, 060009 (2014)
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Autostereoscopic three-dimensional display with high dense views and the narrow structure pitch
Xunbo Yu, Xinzhu Sang, Duo Chen, Peng Wang, Xin Gao, Tianqi Zhao, Binbin Yan, Chongxiu Yu, Daxiong Xu, and Wenhua Dou
An auto-stereoscopic three-dimensional (3D) display method with the narrow structure pitch and high dense viewpoints is presented. Normally, the number of views is proportional to the structure pitch of the lenticular lens array. Increasing the density of views will decrease the spatial display resolution. Here a lenticular lens array with one pitch covering 5.333 subpiexels and a novel subpixel arrangement method are designed, and a 32 view 3D display is demonstrated. Compared with the traditional 6-view 3D display, the angular resolution and the displayed depth of field are significantly improved.
An auto-stereoscopic three-dimensional (3D) display method with the narrow structure pitch and high dense viewpoints is presented. Normally, the number of views is proportional to the structure pitch of the lenticular lens array. Increasing the density of views will decrease the spatial display resolution. Here a lenticular lens array with one pitch covering 5.333 subpiexels and a novel subpixel arrangement method are designed, and a 32 view 3D display is demonstrated. Compared with the traditional 6-view 3D display, the angular resolution and the displayed depth of field are significantly improved.
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Chinese Optics Letters
Publication Date: May. 28, 2014
Vol. 12, Issue 6, 060008 (2014)
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A penetrable interactive 3D display based on motion recognition (Invited Paper)
Chen Su, Xinxing Xia, Haifeng Li, Xu Liu, Cuifang Kuang, Jun Xia, and Baoping Wang
Based on light field reconstruction and motion recognition technique, a penetrable interactive floating 3D display system is proposed. The system consists of a high-frame-rate projector, a flat directional diffusing screen, a high-speed data transmission module, and a Kinect somatosensory device. The floating occlusion-correct 3D image could rotate around some axis at different speeds according to user’s hand motion. Eight motion directions and speed are detected accurately, and the prototype system operates efficiently with a recognition accuracy of 90% on average.
Based on light field reconstruction and motion recognition technique, a penetrable interactive floating 3D display system is proposed. The system consists of a high-frame-rate projector, a flat directional diffusing screen, a high-speed data transmission module, and a Kinect somatosensory device. The floating occlusion-correct 3D image could rotate around some axis at different speeds according to user’s hand motion. Eight motion directions and speed are detected accurately, and the prototype system operates efficiently with a recognition accuracy of 90% on average.
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Chinese Optics Letters
Publication Date: May. 30, 2014
Vol. 12, Issue 6, 060007 (2014)
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Large stereoscopic LED display by use of parallax barrier of aperture grille type (Invited Paper)
Hirotsugu Yamamoto, Hayato Nishimura, Tetsuya Abe, and Yoshio Hayasaki
We propose a large parallax barrier by use of aperture grille. Main advantages of using aperture grille include no reflection and no absorption in apertures, as well as wide viewing angle. These advantages are investigated with theoretical calculations and experiments by use of several kinds of LED panels, such as a fine-pitch LED panel and a 140-inch large LED panel. Limitations of viewing angle by parallax barrier are analyzed in conventional black stripes on a transparent substrate type and in aperture grille type.Experimental results show use of aperture grille increases contrast and reduce reflection on the aperturesurface.
We propose a large parallax barrier by use of aperture grille. Main advantages of using aperture grille include no reflection and no absorption in apertures, as well as wide viewing angle. These advantages are investigated with theoretical calculations and experiments by use of several kinds of LED panels, such as a fine-pitch LED panel and a 140-inch large LED panel. Limitations of viewing angle by parallax barrier are analyzed in conventional black stripes on a transparent substrate type and in aperture grille type.Experimental results show use of aperture grille increases contrast and reduce reflection on the aperturesurface.
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Chinese Optics Letters
Publication Date: Jan. 01, 2014
Vol. 12, Issue 6, 060006 (2014)
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